10 May 2021
Job Brief:
We have a SpeedTree library of vegetation, textures and rocks already produced for our prototype game. You will grow and manage that library to design unique areas for our game. Concept artists will come up with the look and feel for each area. The level designers and technical artists are already in the process of blocking out those island structures. You will populate these new outdoor territories with game assets in Unreal Engine 4.
WORKING CONDITIONS:
Mentally exhausting at times
Extraordinary opportunity for personal growth and skills development, due to high level of responsibility and challenges
Work will primarily take place remotely
Must have access to laptop or desktop and internet access
Responsibilities:
Create unique assets for each outdoor location, unique plants, rocks, grasses, castles, villages, and fortresses
Place objects in UE4 according to the design
Skills Required:
Understand how to blend areas seamlessly into an open world in UE4 according to the design
Have a love and passion for working to create environments that players can experience in awe
Experienced in working with Photoshop, Speedtree audio, 3D and substance assets
Skilled in using a blend of real-world textures, photoreal substances, and making new material instances
Ability to learn/understand the texture and level streaming, Mip-Map distance bias, particle LOD’s, proper LOD use, and texture tiling by distance
Ability to stay organized
Experience being part of a creative team.
Strong analytical, problem solving, time management and organizational skills.
Verbal and written communication skills
Ability to work independently and in a team environment.
General knowledge of online gaming